Go cheatsheet
Hello world
hello.go
package main
import "fmt"
func main() {
message := greetMe("world")
fmt.Println(message)
}
func greetMe(name string) string {
return "Hello, " + name + "!"
}
$ go build
Variables
Variable declaration
var msg string
msg = "Hello"
Shortcut of above (Infers type)
msg := "Hello"
Constants
const Phi = 1.618
Constants can be character, string, boolean, or numeric values.
Basic types
Strings
str := "Hello"
str := `Multiline
string`
Strings are of type string
.
Numbers
Typical types
num := 3 // int
num := 3. // float64
num := 3 + 4i // complex128
num := byte('a') // byte (alias for uint8)
Other types
var u uint = 7 // uint (unsigned)
var p float32 = 22.7 // 32-bit float
Arrays
// var numbers [5]int
numbers := [...]int{0, 0, 0, 0, 0}
Arrays have a fixed size.
Slices
slice := []int{2, 3, 4}
slice := []byte("Hello")
Slices have a dynamic size, unlike arrays.
Pointers
func main () {
b := *getPointer()
fmt.Println("Value is", b)
}
func getPointer () (myPointer *int) {
a := 234
return &a
}
a := new(int)
*a = 234
Pointers point to a memory location of a variable. Go is fully garbage-collected.
Type conversions
i := 2
f := float64(i)
u := uint(i)
Flow control
Conditional
if day == "sunday" || day == "saturday" {
rest()
} else if day == "monday" && isTired() {
groan()
} else {
work()
}
Statements in if
if _, err := doThing(); err != nil {
fmt.Println("Uh oh")
}
A condition in an if
statement can be preceded with a statement before a ;
. Variables declared by the statement are only in scope until the end of the if
.
Switch
switch day {
case "sunday":
// cases don't "fall through" by default!
fallthrough
case "saturday":
rest()
default:
work()
}
See: Switch
For loop
for count := 0; count <= 10; count++ {
fmt.Println("My counter is at", count)
}
For-Range loop
entry := []string{"Jack","John","Jones"}
for i, val := range entry {
fmt.Printf("At position %d, the character %s is present\n", i, val)
}
See: For-Range loops
While loop
n := 0
x := 42
for n != x {
n := guess()
}
Functions
Lambdas
myfunc := func() bool {
return x > 10000
}
Functions are first class objects.
Multiple return types
a, b := getMessage()
func getMessage() (a string, b string) {
return "Hello", "World"
}
Named return values
func split(sum int) (x, y int) {
x = sum * 4 / 9
y = sum - x
return
}
By defining the return value names in the signature, a return
(no args) will return variables with those names.
Packages
Importing
import "fmt"
import "math/rand"
import (
"fmt" // gives fmt.Println
"math/rand" // gives rand.Intn
)
Both are the same.
Aliases
import r "math/rand"
r.Intn()
Exporting names
func Hello () {
···
}
Exported names begin with capital letters.
Packages
package hello
Every package file has to start with package
.
Concurrency
Goroutines
func main() {
// A "channel"
ch := make(chan string)
// Start concurrent routines
go push("Moe", ch)
go push("Larry", ch)
go push("Curly", ch)
// Read 3 results
// (Since our goroutines are concurrent,
// the order isn't guaranteed!)
fmt.Println(<-ch, <-ch, <-ch)
}
func push(name string, ch chan string) {
msg := "Hey, " + name
ch <- msg
}
Channels are concurrency-safe communication objects, used in goroutines.
Buffered channels
ch := make(chan int, 2)
ch <- 1
ch <- 2
ch <- 3
// fatal error:
// all goroutines are asleep - deadlock!
Buffered channels limit the amount of messages it can keep.
Closing channels
Closes a channel
ch <- 1
ch <- 2
ch <- 3
close(ch)
Iterates across a channel until its closed
for i := range ch {
···
}
Closed if ok == false
v, ok := <- ch
WaitGroup
import "sync"
func main() {
var wg sync.WaitGroup
for _, item := range itemList {
// Increment WaitGroup Counter
wg.Add(1)
go doOperation(&wg, item)
}
// Wait for goroutines to finish
wg.Wait()
}
func doOperation(wg *sync.WaitGroup, item string) {
defer wg.Done()
// do operation on item
// ...
}
A WaitGroup waits for a collection of goroutines to finish. The main goroutine calls Add to set the number of goroutines to wait for. The goroutine calls wg.Done()
when it finishes.
Error control
Defer
func main() {
defer fmt.Println("Done")
fmt.Println("Working...")
}
Defers running a function until the surrounding function returns. The arguments are evaluated immediately, but the function call is not ran until later.
Deferring functions
func main() {
defer func() {
fmt.Println("Done")
}()
fmt.Println("Working...")
}
Lambdas are better suited for defer blocks.
func main() {
var d = int64(0)
defer func(d *int64) {
fmt.Printf("& %v Unix Sec\n", *d)
}(&d)
fmt.Print("Done ")
d = time.Now().Unix()
}
The defer func uses current value of d, unless we use a pointer to get final value at end of main.
Structs
Defining
type Vertex struct {
X int
Y int
}
func main() {
v := Vertex{1, 2}
v.X = 4
fmt.Println(v.X, v.Y)
}
Literals
v := Vertex{X: 1, Y: 2}
// Field names can be omitted
v := Vertex{1, 2}
// Y is implicit
v := Vertex{X: 1}
You can also put field names.
Pointers to structs
v := &Vertex{1, 2}
v.X = 2
Doing v.X
is the same as doing (*v).X
, when v
is a pointer.
Methods
Receivers
type Vertex struct {
X, Y float64
}
func (v Vertex) Abs() float64 {
return math.Sqrt(v.X * v.X + v.Y * v.Y)
}
v := Vertex{1, 2}
v.Abs()
There are no classes, but you can define functions with receivers.
Mutation
func (v *Vertex) Scale(f float64) {
v.X = v.X * f
v.Y = v.Y * f
}
v := Vertex{6, 12}
v.Scale(0.5)
// `v` is updated
By defining your receiver as a pointer (*Vertex
), you can do mutations.
Interfaces
A basic interface
type Shape interface {
Area() float64
Perimeter() float64
}
Struct
type Rectangle struct {
Length, Width float64
}
Struct Rectangle
implicitly implements interface Shape
by implementing all of its methods.
Methods
func (r Rectangle) Area() float64 {
return r.Length * r.Width
}
func (r Rectangle) Perimeter() float64 {
return 2 * (r.Length + r.Width)
}
The methods defined in Shape
are implemented in Rectangle
.
Interface example
func main() {
var r Shape = Rectangle{Length: 3, Width: 4}
fmt.Printf("Type of r: %T, Area: %v, Perimeter: %v.", r, r.Area(), r.Perimeter())
}
References
Official resources
- A tour of Go (tour.golang.org)
- Golang wiki (github.com)
- Effective Go (golang.org)
Other links
- Go by Example (gobyexample.com)
- Awesome Go (awesome-go.com)
- JustForFunc Youtube (youtube.com)
- Style Guide (github.com)