Go cheatsheet

Hello world

package main
import "fmt"
func main() {
message := greetMe("world")
fmt.Println(message)
}
func greetMe(name string) string {
return "Hello, " + name + "!"
}
$ go build

Variables

Variable declaration

var msg string
msg = "Hello"

Shortcut of above (Infers type)

msg := "Hello"

Constants

const Phi = 1.618

Constants can be character, string, boolean, or numeric values.

Basic types

Strings

str := "Hello"
str := `Multiline
string`

Strings are of type string.

Numbers

Typical types

num := 3          // int
num := 3.         // float64
num := 3 + 4i     // complex128
num := byte('a')  // byte (alias for uint8)

Other types

var u uint = 7        // uint (unsigned)
var p float32 = 22.7  // 32-bit float

Arrays

// var numbers [5]int
numbers := [...]int{0, 0, 0, 0, 0}

Arrays have a fixed size.

Slices

slice := []int{2, 3, 4}
slice := []byte("Hello")

Slices have a dynamic size, unlike arrays.

Pointers

func main () {
b := *getPointer()
fmt.Println("Value is", b)
}

func getPointer () (myPointer *int) {
a := 234
return &a
}

a := new(int)
*a = 234

Pointers point to a memory location of a variable. Go is fully garbage-collected.

Type conversions

i := 2
f := float64(i)
u := uint(i)

Flow control

Conditional

if day == "sunday" || day == "saturday" {
rest()
} else if day == "monday" && isTired() {
groan()
} else {
work()
}

Statements in if

if _, err := doThing(); err != nil {
fmt.Println("Uh oh")
}

A condition in an if statement can be preceded with a statement before a ;. Variables declared by the statement are only in scope until the end of the if.

Switch

switch day {
case "sunday":
// cases don't "fall through" by default!
fallthrough
case "saturday":
rest()
default:
work()
}

See: Switch

For loop

for count := 0; count <= 10; count++ {
fmt.Println("My counter is at", count)
}

For-Range loop

entry := []string{"Jack","John","Jones"}
for i, val := range entry {
fmt.Printf("At position %d, the character %s is present\n", i, val)
}

See: For-Range loops

While loop

n := 0
x := 42
for n != x {
n := guess()
}

Functions

Lambdas

myfunc := func() bool {
return x > 10000
}

Functions are first class objects.

Multiple return types

a, b := getMessage()
func getMessage() (a string, b string) {
return "Hello", "World"
}

Named return values

func split(sum int) (x, y int) {
x = sum * 4 / 9
y = sum - x
return
}

By defining the return value names in the signature, a return (no args) will return variables with those names.

Packages

Importing

import "fmt"
import "math/rand"
import (
"fmt"        // gives fmt.Println
"math/rand"  // gives rand.Intn
)

Both are the same.

Aliases

import r "math/rand"

r.Intn()

Exporting names

func Hello () {
···
}

Exported names begin with capital letters.

Packages

package hello

Every package file has to start with package.

Concurrency

Goroutines

func main() {
// A "channel"
ch := make(chan string)
// Start concurrent routines
go push("Moe", ch)
go push("Larry", ch)
go push("Curly", ch)
// Read 3 results
// (Since our goroutines are concurrent,
// the order isn't guaranteed!)
fmt.Println(<-ch, <-ch, <-ch)
}
func push(name string, ch chan string) {
msg := "Hey, " + name
ch <- msg
}

Channels are concurrency-safe communication objects, used in goroutines.

Buffered channels

ch := make(chan int, 2)
ch <- 1
ch <- 2
ch <- 3
// fatal error:
// all goroutines are asleep - deadlock!

Buffered channels limit the amount of messages it can keep.

Closing channels

Closes a channel

ch <- 1
ch <- 2
ch <- 3
close(ch)

Iterates across a channel until its closed

for i := range ch {
···
}

Closed if ok == false

v, ok := <- ch

WaitGroup

import "sync"
func main() {
var wg sync.WaitGroup

for _, item := range itemList {
// Increment WaitGroup Counter
wg.Add(1)
go doOperation(&wg, item)
}
// Wait for goroutines to finish
wg.Wait()

}
func doOperation(wg *sync.WaitGroup, item string) {
defer wg.Done()
// do operation on item
// ...
}

A WaitGroup waits for a collection of goroutines to finish. The main goroutine calls Add to set the number of goroutines to wait for. The goroutine calls wg.Done() when it finishes.

Error control

Defer

func main() {
defer fmt.Println("Done")
fmt.Println("Working...")
}

Defers running a function until the surrounding function returns. The arguments are evaluated immediately, but the function call is not ran until later.

Deferring functions

func main() {
defer func() {
fmt.Println("Done")
}()
fmt.Println("Working...")
}

Lambdas are better suited for defer blocks.

func main() {
var d = int64(0)
defer func(d *int64) {
fmt.Printf("& %v Unix Sec\n", *d)
}(&d)
fmt.Print("Done ")
d = time.Now().Unix()
}



The defer func uses current value of d, unless we use a pointer to get final value at end of main.

Structs

Defining

type Vertex struct {
X int
Y int
}
func main() {
v := Vertex{1, 2}
v.X = 4
fmt.Println(v.X, v.Y)
}

Literals

v := Vertex{X: 1, Y: 2}
// Field names can be omitted
v := Vertex{1, 2}
// Y is implicit
v := Vertex{X: 1}

You can also put field names.

Pointers to structs

v := &Vertex{1, 2}
v.X = 2

Doing v.X is the same as doing (*v).X, when v is a pointer.

Methods

Receivers

type Vertex struct {
X, Y float64
}
func (v Vertex) Abs() float64 {
return math.Sqrt(v.X * v.X + v.Y * v.Y)
}

v := Vertex{1, 2}
v.Abs()

There are no classes, but you can define functions with receivers.

Mutation

func (v *Vertex) Scale(f float64) {
v.X = v.X * f
v.Y = v.Y * f
}

v := Vertex{6, 12}
v.Scale(0.5)
// `v` is updated

By defining your receiver as a pointer (*Vertex), you can do mutations.

Interfaces

A basic interface

type Shape interface {
Area() float64
Perimeter() float64
}

Struct

type Rectangle struct {
Length, Width float64
}

Struct Rectangle implicitly implements interface Shape by implementing all of its methods.

Methods

func (r Rectangle) Area() float64 {
return r.Length * r.Width
}
func (r Rectangle) Perimeter() float64 {
return 2 * (r.Length + r.Width)
}

The methods defined in Shape are implemented in Rectangle.

Interface example

func main() {
var r Shape = Rectangle{Length: 3, Width: 4}
fmt.Printf("Type of r: %T, Area: %v, Perimeter: %v.", r, r.Area(), r.Perimeter())
}

References

Official resources